Complying with Data Privacy Laws
Implement privacy-compliant data collection by notifying Singular of user consent choices for GDPR, CCPA, and other consumer privacy regulations.
When users consent or decline to share their information with third parties, use Singular's privacy methods to communicate their choice. This ensures compliance with regulations like California Consumer Privacy Act (CCPA) and enables partners to respect user privacy preferences.
Learn More: See User Privacy and Limit Data Sharing for detailed information on how Singular processes privacy consent.
Limit Data Sharing
Control Third-Party Data Sharing
Notify Singular whether users have consented to share their personal
data with third-party partners using the
LimitDataSharing method.
Method Signature:
SingularSDK.LimitDataSharing(bool shouldLimitDataSharing)
Parameters:
- false: User has opted in and consented to share their data
- true: User has opted out and does not consent to share their data
Important: While optional, this method affects attribution data sharing. Some partners only share complete attribution information when explicitly notified that users have opted in.
Usage Examples
using UnityEngine;
using Singular;
public class PrivacyManager : MonoBehaviour
{
// User has opted in to share their data
public void OnUserOptedInToDataSharing()
{
SingularSDK.LimitDataSharing(false);
Debug.Log("Data sharing enabled");
}
// User has opted out and declined to share their data
public void OnUserOptedOutOfDataSharing()
{
SingularSDK.LimitDataSharing(true);
Debug.Log("Data sharing limited");
}
// Example: Set based on user preference
public void HandlePrivacyConsent(bool userConsented)
{
// Pass inverse: false = opted in, true = opted out
SingularSDK.LimitDataSharing(!userConsented);
Debug.Log($"Data sharing: {(userConsented ? "Enabled" : "Limited")}");
}
}
How It Works:
Singular uses this setting in User Privacy Postbacks and passes it to partners who require it for regulatory compliance.
GDPR Compliance Methods
Manage user tracking consent and control SDK functionality to comply with GDPR (General Data Protection Regulation) and other privacy regulations.
Tracking Consent Management
TrackingOptIn
Record explicit user consent for tracking by sending a GDPR opt-in event to Singular servers.
Method Signature:
SingularSDK.TrackingOptIn()
When to Use:
- GDPR Compliance: Call when users explicitly consent to tracking in GDPR-regulated regions
- Consent Recording: Marks users as having provided GDPR consent in Singular's systems
- Default Behavior: Without this call, SDK continues tracking but doesn't specifically record consent
using UnityEngine;
using Singular;
public class GDPRManager : MonoBehaviour
{
// User accepted tracking consent
public void OnUserAcceptedTracking()
{
SingularSDK.TrackingOptIn();
Debug.Log("User opted in to tracking");
}
// Example: Call after consent dialog
public void ShowGDPRConsentDialog()
{
// Your consent dialog UI logic here
// ...
// If user accepts:
OnUserAcceptedTracking();
}
}
Tracking Control Methods
StopAllTracking
Completely disable all SDK tracking activities for the current user on this device.
Method Signature:
SingularSDK.StopAllTracking()
Critical Warning: This method permanently disables
the SDK until
ResumeAllTracking() is called. The disabled state persists
across app restarts and can only be
reversed programmatically.
Behavior:
- Immediate Effect: Stops all tracking, event reporting, and data collection instantly
- Persistent State: Remains disabled even after app closes and reopens
-
No Automatic Reset: Must explicitly call
ResumeAllTracking()to re-enable
using UnityEngine;
using Singular;
public class TrackingController : MonoBehaviour
{
// User declined all tracking
public void OnUserDeclinedTracking()
{
SingularSDK.StopAllTracking();
Debug.Log("All tracking stopped");
// Optionally store preference
PlayerPrefs.SetInt("tracking_enabled", 0);
PlayerPrefs.Save();
}
// Example: Handle user opt-out from settings menu
public void HandlePrivacySettingsChange(bool trackingEnabled)
{
if (!trackingEnabled)
{
SingularSDK.StopAllTracking();
Debug.Log("Privacy settings: Tracking disabled");
}
}
}
ResumeAllTracking
Re-enable tracking after it was stopped with
StopAllTracking().
Method Signature:
SingularSDK.ResumeAllTracking()
Use Cases:
- Consent Change: User changes privacy preferences and opts back into tracking
- Privacy Settings: User updates consent through app settings menu
- Regional Compliance: Re-enable tracking when user moves to non-regulated regions
using UnityEngine;
using Singular;
public class TrackingController : MonoBehaviour
{
// User opted back in to tracking
public void OnUserResumedTracking()
{
SingularSDK.ResumeAllTracking();
Debug.Log("Tracking resumed");
// Optionally update stored preference
PlayerPrefs.SetInt("tracking_enabled", 1);
PlayerPrefs.Save();
}
// Example: Handle consent update from settings
public void HandlePrivacySettingsChange(bool trackingEnabled)
{
if (trackingEnabled)
{
SingularSDK.ResumeAllTracking();
Debug.Log("Privacy settings: Tracking enabled");
}
}
}
IsAllTrackingStopped
Check whether tracking has been disabled for the current user.
Method Signature:
bool SingularSDK.IsAllTrackingStopped()
Returns:
-
true: Tracking is currently stopped via
StopAllTracking() - false: Tracking is active (either never stopped or resumed)
using UnityEngine;
using UnityEngine.UI;
using Singular;
public class PrivacySettingsUI : MonoBehaviour
{
public Toggle trackingToggle;
public Text statusText;
void Start()
{
// Check current tracking status on startup
UpdatePrivacyUI();
}
// Check current tracking status
public bool IsTrackingEnabled()
{
return !SingularSDK.IsAllTrackingStopped();
}
// Example: Display privacy status in settings
public string GetPrivacyStatusText()
{
if (SingularSDK.IsAllTrackingStopped())
{
return "Tracking: Disabled";
}
else
{
return "Tracking: Enabled";
}
}
// Example: Sync UI with tracking state
public void UpdatePrivacyUI()
{
bool isStopped = SingularSDK.IsAllTrackingStopped();
if (trackingToggle != null)
{
trackingToggle.isOn = !isStopped;
}
if (statusText != null)
{
statusText.text = GetPrivacyStatusText();
}
Debug.Log($"Current tracking state: {(isStopped ? "Stopped" : "Active")}");
}
// Handle toggle change from UI
public void OnTrackingToggleChanged(bool enabled)
{
if (enabled)
{
SingularSDK.ResumeAllTracking();
}
else
{
SingularSDK.StopAllTracking();
}
UpdatePrivacyUI();
}
}
Children's Privacy Protection
TrackingUnder13
Notify Singular that the user is under 13 years old to comply with COPPA (Children's Online Privacy Protection Act) and other child privacy regulations.
Method Signature:
SingularSDK.TrackingUnder13()
Compliance Requirements:
- COPPA Compliance: Required for apps that collect data from children under 13 in the United States
- Age-Gated Content: Use when users identify themselves as under 13 during registration or age verification
- Restricted Tracking: Limits data collection to comply with children's privacy protection laws
using UnityEngine;
using Singular;
public class COPPAManager : MonoBehaviour
{
// User identified as under 13
public void OnUserUnder13()
{
SingularSDK.TrackingUnder13();
Debug.Log("COPPA mode enabled for user under 13");
}
// Example: Call after age verification
public void OnAgeVerified(int userAge)
{
if (userAge < 13)
{
SingularSDK.TrackingUnder13();
Debug.Log("COPPA restrictions applied");
// Also limit advertising identifiers
SingularSDK.SetLimitAdvertisingIdentifiers(true);
}
}
}
Important: Call this method as early as possible after determining the user is under 13, ideally during app initialization or immediately after age verification. This ensures all subsequent tracking respects children's privacy regulations.
SetLimitAdvertisingIdentifiers
Restrict the collection and use of advertising identifiers (GAID on Android, IDFA on iOS) after SDK initialization for mixed audience apps.
Method Signature:
SingularSDK.SetLimitAdvertisingIdentifiers(bool isEnabled)
Parameters:
- true: Enable limited advertising identifiers mode (restrict collection)
- false: Disable limited advertising identifiers mode (normal collection)
Use Cases:
- Mixed Audience Apps: Apps that serve both adults and children where age is determined after app launch
- Dynamic Privacy Controls: Adjust tracking based on user actions or content being accessed
- Runtime Restrictions: Apply advertising identifier limitations after initial SDK setup
using UnityEngine;
using Singular;
public class AdvertisingIdentifierManager : MonoBehaviour
{
// Limit advertising identifiers after initialization
public void EnableLimitedMode()
{
SingularSDK.SetLimitAdvertisingIdentifiers(true);
Debug.Log("Advertising identifiers limited");
}
// Example: Mixed audience app with age gate
public void OnKidsModeSwitched(bool isKidsMode)
{
if (isKidsMode)
{
SingularSDK.SetLimitAdvertisingIdentifiers(true);
Debug.Log("Advertising identifiers limited for kids mode");
}
else
{
SingularSDK.SetLimitAdvertisingIdentifiers(false);
Debug.Log("Advertising identifiers unrestricted for adult mode");
}
}
// Example: Content-based restrictions
public void OnViewingChildrensContent()
{
SingularSDK.SetLimitAdvertisingIdentifiers(true);
Debug.Log("Ad identifiers restricted for children's content");
}
// Example: Combined with TrackingUnder13
public void OnAgeVerified(int age)
{
if (age < 13)
{
SingularSDK.TrackingUnder13();
SingularSDK.SetLimitAdvertisingIdentifiers(true);
Debug.Log("Full COPPA restrictions applied");
}
}
}
Configuration Alternative: You can also limit advertising
identifiers during SDK initialization by setting the
limitAdvertisingIdentifiers property in the Singular
SDK configuration if you know privacy requirements before the SDK
starts.
Configuration Property
Set advertising identifier limitations during SDK initialization for apps that know privacy requirements upfront.
using UnityEngine;
using Singular;
public class SDKInitializer : MonoBehaviour
{
void Start()
{
// Get reference to SingularSDK component
var singularSDK = GetComponent<SingularSDK>();
// Limit advertising identifiers at initialization
singularSDK.limitAdvertisingIdentifiers = true;
// Initialize SDK
if (!singularSDK.InitializeOnAwake)
{
SingularSDK.InitializeSingularSDK();
}
}
}
Implementation Best Practices
Complete Privacy Management Example
Implement comprehensive privacy controls that respect user preferences and comply with regulations.
using UnityEngine;
using Singular;
public class ComprehensivePrivacyManager : MonoBehaviour
{
private const string PREF_USER_CONSENT = "privacy_user_consent";
private const string PREF_DATA_SHARING = "privacy_data_sharing";
void Start()
{
// Initialize privacy settings on app start
InitializePrivacySettings();
}
/// <summary>
/// Initialize privacy settings on app startup based on stored preferences
/// </summary>
public void InitializePrivacySettings()
{
bool hasUserConsent = GetUserConsent();
bool allowDataSharing = GetDataSharingPreference();
// Apply stored tracking preference
if (hasUserConsent)
{
SingularSDK.TrackingOptIn();
SingularSDK.ResumeAllTracking();
Debug.Log("Privacy initialized: Tracking enabled with consent");
}
else
{
SingularSDK.StopAllTracking();
Debug.Log("Privacy initialized: Tracking disabled");
}
// Set data sharing preference (inverse logic)
SingularSDK.LimitDataSharing(!allowDataSharing);
Debug.Log($"Privacy initialized: consent={hasUserConsent}, sharing={allowDataSharing}");
}
/// <summary>
/// User accepts tracking via consent dialog
/// </summary>
public void OnUserAcceptedTracking()
{
SaveUserConsent(true);
SingularSDK.TrackingOptIn();
SingularSDK.ResumeAllTracking();
Debug.Log("User accepted tracking");
}
/// <summary>
/// User declines tracking
/// </summary>
public void OnUserDeclinedTracking()
{
SaveUserConsent(false);
SingularSDK.StopAllTracking();
Debug.Log("User declined tracking");
}
/// <summary>
/// User updates data sharing preference
/// </summary>
/// <param name="enabled">True to enable data sharing, false to limit it</param>
public void SetDataSharingEnabled(bool enabled)
{
SaveDataSharingPreference(enabled);
// Note: LimitDataSharing uses inverse logic
// false = data sharing enabled, true = data sharing limited
SingularSDK.LimitDataSharing(!enabled);
Debug.Log($"Data sharing: {(enabled ? "Enabled" : "Limited")}");
}
/// <summary>
/// Check if tracking is currently enabled
/// </summary>
/// <returns>True if tracking is active, false if stopped</returns>
public bool IsTrackingEnabled()
{
return !SingularSDK.IsAllTrackingStopped();
}
/// <summary>
/// Get current privacy status as readable text
/// </summary>
/// <returns>Human-readable tracking status</returns>
public string GetPrivacyStatus()
{
bool isEnabled = !SingularSDK.IsAllTrackingStopped();
bool dataSharingEnabled = GetDataSharingPreference();
return $"Tracking: {(isEnabled ? "Enabled" : "Disabled")}\n" +
$"Data Sharing: {(dataSharingEnabled ? "Enabled" : "Limited")}";
}
// Private helper methods for PlayerPrefs storage
private bool GetUserConsent()
{
return PlayerPrefs.GetInt(PREF_USER_CONSENT, 0) == 1;
}
private void SaveUserConsent(bool consent)
{
PlayerPrefs.SetInt(PREF_USER_CONSENT, consent ? 1 : 0);
PlayerPrefs.Save();
}
private bool GetDataSharingPreference()
{
return PlayerPrefs.GetInt(PREF_DATA_SHARING, 0) == 1;
}
private void SaveDataSharingPreference(bool enabled)
{
PlayerPrefs.SetInt(PREF_DATA_SHARING, enabled ? 1 : 0);
PlayerPrefs.Save();
}
}
Best Practices:
- Persistent Storage: Save user preferences using PlayerPrefs or a secure storage solution
- Early Initialization: Apply privacy settings before SDK initialization when possible
-
UI Sync: Keep settings UI synchronized with
actual SDK state using
IsAllTrackingStopped() - Clear Communication: Provide clear, accessible privacy controls in app settings
-
Inverse Logic: Remember that
LimitDataSharing(false)means data sharing is enabled, whiletruemeans it's limited - Compliance Documentation: Maintain records of when and how users provide or revoke consent