Singular Unreal Engine SDK |
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Download |
Singular Unreal Engine SDK version 2.4.0 |
Compatibility |
Unreal Engine 4.23+ |
Integration Guides |
Introduction: SKAdNetwork and SKAN
SKAdNetwork is Apple's new framework for attributing mobile installs without compromising the end-user's privacy. Singular's new version of the iOS SDK helps you implement SKAdNetwork seamlessly and with minimal engineering effort. This SKAdNetwork implementation is based on SKAN - a standard developed by Singular for a smooth implementation of SKAdNetwork.
For a full guide to Singular's SKAdNetwork implementation, see the iOS SDK SKAdNetwork implementation guide.
Implementing SKAdNetwork in the Unreal Engine SDK
USingularSDKBPLibrary::Initialize Method Settings
You can configure the following options in the USingularSDKBPLibrary::Initialize method. For more information about each of these options, see the iOS SDK SKAdNetwork implementation guide.
Option | Default |
Description |
skAdNetworkEnabled | True | Set to true to enable SKAdNetwork support. |
manualSKANConversionManagement | False | Set to true if you want to manage the conversion value manually. |
Note: Starting in Unreal Engine SDK version 2.0.11, SKAdNetwork is enabled by default.
If you are using an older version of the SDK, you need to enable SKAdNetwork by setting skAdNetworkEnabled to True.
SKAdNetwork Methods
SingularSDK SkanRegisterAppForAdNetworkAttribution Method | |
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Description |
Register for SKAdNetwork tracking. Notes:
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Signature | public void SkanRegisterAppForAdNetworkAttribution() |
Usage Example |
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SingularSDK SkanUpdateConversionValue Method | |
Description |
Update the SKAdNetwork conversion value. Note: Use this method if you have selected to update the SKAdNetwork conversion value manually. This method will work only if manualSKANConversionManagement is set to True. |
Signature | public void SkanUpdateConversionValue(int conversionValue) |
Usage Example |
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SingularSDK SkanGetConversionValue Method | |
Description | Get the current conversion value tracked by the Singular SDK. |
Signature | public int SkanGetConversionValue() |
Usage Example |
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Register to SKAN Conversion Value Updated
- Add #include "SingularDelegates.h" to the top of the header file of the class that you want to register the delegate.
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Add the following to your class:
// A delegate to register that invokes the Conversion Value updated UPROPERTY(BlueprintAssignable, Category = "Singular-SDK") FOnConversionValueUpdated OnConversionValueUpdated; // The method we will use to register the delegate UFUNCTION() void NewConversionValue(int32 conversionValue);
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In the class cpp file register to the event:
OnConversionValueUpdated.AddDynamic(this,&YOURCLASS::NewConversionValue);
Singular Unreal Engine SDK |
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Integration Guides |